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Unapproachable East - Thesk

Game Mechanics Changes

This section contains all the game mechanics changes of the module. Some changes are meant to make the gameplay closer to the PnP style, others are meant to reduce the power of the original campaign systems that do not fit the server settings. DMs recommend that players read carefully this section before starting a character and encourange players to ask question for any doubt and make suggestions.

Death System | Deities System | Rest System | Healing Ability | Sleight of Hand Changes | Spells Changes | Item Creation - Crafting

Death System

These changes affect Death and Dying events and Animate Dead, Create Undead, Create Greater Undead, Raise and Resurrection spells.

At 0 Hit Points, characters do not die. Instead, one hit point of damage is inflicted per round, simulating bleeding. Characters have a 10% chances to stop bleeding and be restored to 1 Hit Point, otherwise, they will die upon reaching -11 Hit Points.

In the game, characters are moved to the Fugue Plane upon death, and a generic corpse is created where the character died. This corpse can be subject of different spells (read below), or carried by someone else. Characters in the Fugue Plane will have the option to respawn, but the XP loss will be huge. Otherwise players can wait until their character is returned to life by a Raise Dead or Resurrection spell or until another character pays a NPC priest. All of these options cost the character one full level. This is meant to discourage solo adventuring and to encourage roleplaying and socializing.

True resurrection is very expensive, but there is no XP loss. This can only be cast by a NPC. PC clerics will be able to raise other characters with the appropriate spell plus its spell component, a diamond worth at least 500 gold pieces. Raise Dead can only be cast on intact corpses. Likewise a Resurrection spell will require either a diamond or a flask of Holy Water. Resurrection can be cast on mangled corpses as well as intact ones. Note: These Diamonds are custom, not Bioware's standard, which cannot be used for the purpose of these spells. Make sure diamonds have the appropriate description including information about Raise Dead and Resurrection rituals.

Corpses can also be animated into undead, but only by evil spellcasters. This traps the character in the Fugue Plane without the possibility of respawning until the undead is destroyed or a True Resurrection is cast by a NPC cleric. An evil spellcaster can animate two Hit Dice worth of undead per caster level and the animated minion will stay at its master's command indefinitely. To animate undead, characters have to cast an Animate Dead, Create Undead, or Create Greater Undead spell on a corpse and possess a Black Onyx gem as a spell component. Animating undead makes a corpse mangled. Only mostly intact corpses can be animated. Scrolls can be used as well, but they still require the spell component and the UMD check.

Dead characters in the Fugue Plane will have a chance to look into the Divining Pool to find their corpses. The divining pool will tell where a corpse is, who is carrying it if anyone, and which undead it is animated into if any. Players who want to retire a dead character can use the Baatezu in the Fugue Plane whose only purpose is to store character deletion requests. A character marked for deletion cannot enter the module and will be deleted at restart. Please note, this action is not reversible. Please be sure of your choices.

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Deities System

There is no substantial change in the default deities system, the only addition is related to clerics that must choose valid domains for thier deities. A list of domains sorted by deity can be found in the deities section.

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Rest System

Characters are allowed to rest every eight game hours, and they regain only one hit point per character level.

Rest is different according to the location; in a natural area characters need to camp with a campfire and have a bedroll. Rangers are able to sleep outdoors without a campfire, but they need a bedroll. Druids need neither a campfire nor a bedroll. While outdoors characters in a party must rest in shifts.

Indoor resting is allowed at Inns, upon paying the rent fee for a night to the innkeeper. Prices vary from Inn to Inn. Members of a faction can rest in the place reserved for them without paying any fee.

All characters must possess food in order to rest. One ration is used each time.

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Healing Ability

Obsidian's standard healing kits have been disabled, therefore quickslotting the Heal Skill will not allow you to use custom healing supplies. The custom healing system based on Player's Handbook 3.5 rules.

Healing cannot be applied during combat. Any attempt will waste a charge. The healing system will automatically select the case by priority as follows:

  • First Aid: This is for dying characters (those who have negative hit points). Upon making a DC 15 Heal skill roll, a dying character will be healed to 1 hit point. First Aid cannot be applied to ones self because dying characters are unconscious.
  • Disease and Poison Treatment: A successful heal check (the DC varies) removes the disease or poison, but does not heal any hit points. This check has higher priority than wound treatment and can be applied to ones self.
  • Wound Treatment: Healing a wound is not instantaneous anymore. Healed characters gain 1 hit point per round for a number of rounds equal to d20 + Heal Skill - DC. It can be applied to self. The DC is always 10.

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Sleight of Hand skill (Pickpocket)

  • Pickpocket is restricted to items that weigh no more than 3 lbs.
  • If the thief pickpockets a stackable item, he or she only gains one, the remaining is given back to the victim.

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Spell Changes

Many spells have been changed, some according to the Player's Handbook 3.5, some to best fit the scenario. Spell changes are also listed in the game token in game.

  1. Animate Dead, Create Undead, Create Greater Undead: To animate corpses, enchanters must now be of evil alignment, and possess a black onyx gem as spell component. Necromancers will be able to raise a number of undeads by their hit dice equal to double of the spell caster hit dice. e.g. A level 6 cleric can animate 6 zombies of 2 hit dice each, or 12 skeletons of 1 hit die each. The spawned creature will change according to the spell and the caster level. These spells can be only cast on corpses, included playing characters corpses, in this case, the animated character will not be able to respawn from the fugue plane until his corpse will be freed by the spell (i.e. until the undead will be destroyed).
  2. Raise Dead: Raise Dead now requires a Diamond worth 500 gold pieces as spell component if cast on a PC corpse. Can only be cast on a most intact corpse.
  3. Resurrection: Resurrection now requires a Diamond worth 500 gold pieces and a flask of Holy Water as spell components if cast on a PC corpse. Can be cast on either most intact corpses or mangled ones.
  4. Note: Characters that are raised or resurrected will lose an amount of experience points that varies according to their level, please consult the death system section for more informations.

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Item Creation - Crafting

Please consult the dedicated section.

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