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This section is dedicated to the crafting system that we put in the module. It's an unique work of our developers for the server so this page will work as quick reference manual to it. The system is based on the PnP rules so knowing the Player's Handbook rules will give a good idea of how this system works.
Items | Progression | Exotic Materials | Item Enhancement | Wondrous Items
The crafting system will allow characters to craft either mundane or masterwork items. The main difference between the two is that mundane items are the ones you can find in the official campaign, i.e. in the toolset, while masterwork items are custom to the system. Creating a masterwork item costs more in terms of price and time progression but they will have slight bonus and most important it will be possible to add enhantments to them (see the dedicated section below). The raw materials needed are shown in the anvil conversation but generally speaking characters will need one ingot, hide or plank (according to the item type) for each Armor Class point for armors or for each d2 of damage for weapons.
Creating an item takes many days and different DC check based on the item type. To craft a mundane armor, characters will have to succeed a DC check equal to 10 + the AC bonus of the final item. For a weapon instead, the DC is 12 for simple weapons, 15 for martial's and 18 for exotic ones. Masterwork items instead have all the DC set to 20. Characters will be able to make one crafting attempt each day. The crafting attempt is a skill check against the item DC based. The skills used are Craft Armor or Craft Weapon according to the item type, ammunitions fall under the weapons category while shields are considered armors. Upon a successful skill check the progression will advance by the DC multiplied by the roll made. Failing the check by no more than 4 points will simply result in no progression for the day; instead failing the check by 5 or more points will make a crafting failure and the item will be damaged. To repair an item the character must spend a sixth of the final item value to fix it and succeed a skill check against the item DC.
There's the possibility to use exotic materials, provided by the game, instead of normal ones to craft items. These items will be considered Masterwork and therefore enhanceable. The item progression will be longer and the DC will be always 20. Exotic materials available are: Adamantine, Alchemical Silver, Cold Iron, Duskwood, Mithral and Zalantar.
Masterwork items or items made out of exotic materials will be enhanceable. Characters with the feat "Craft Magic Arms and Armor" will be able to add permanent properties to these item. The enhancement total progression is 1 day for each 1000 GP of items value. It takes no skill check but it's rather expensive and enchanters will lose a fourth of the item's value in XP. Some enhancements require other special features than the feat mentioned above; i.e. Items of Elvenkind can only be created by elves. The caster level and the spell memorized required are described in the conversation of the magic anvil, that you can find in game.
Wondrous items creation is similar to Item Enhancement, the difference is the base item used. Casters will be able to create magic amulets, bags, belts, boots, cloaks, gloves and so on.
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