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Unapproachable East - Thesk

Savras

Symbol of Savras

The All-Seeing, Lord Of Divination, He Of The Third Eye

  • Symbol: Crystal Ball Containing Many Kinds Of Eyes
  • Home plane: Dweomerheart
  • Alignment: Lawful Neutral
  • Portfolio: Divination, Fate, Truth
  • Worshippers: Diviners, Judges, Monks, Seekers Of Truth, Spellcasters
  • Favored Weapon: "The Eye Of Savras" (dagger)
  • Cleric Alignments: LE, LG, LN
Description Savras (sav-ras) speaks in clear, precise statements and rarely says what the listener wants to hear. He always speaks the absolute truth, and, in cases where the truth is a matter of perspective, he reveals all sides of the truth. There is little compassion or emotion in Savras's actions or demeanor, but sages speculate this seemingly emotionless facade is merely a front for a deity whoc ares deeply about the fate of Faerun but finss himself relatively helpless to change its destiny. Savras almost never loses his temper, but when he does, his wrath is dreadful. Recently he has become frustrated with events that he did not anticipate, and cannot fathom the meaning of a void in his own divinations about the future. The church of Savras is small but organized. Many clerics are involved with foretelling the future or studying the past and dealing with the consequences of what they learn. Of nececessity, Savras's clergy engages in extended strategy sessions to analyze the implications of future events and plan accordingly. Some followers of the All-Seeing wander Faerun uttering prophecies, while others seek out remote locations to reside and become oracles. A few are employed as truth speakers and serve the legal system of various cities and kingdoms as expert witnessess, magistrates, or judges. Clerics of Savras begin and end their days with extended sessions of peaceful meditation, praying for their spells at night in anticipation of the coming day. The Feast of the Moon is celebrated by the followers of Savras as the Vision. This holy day is observed by every devout follower of Savras with 24 hours of continuous meditation. In some temples the meditation occurs in a sauna or steam bath, while in others amid a haze of incense. Each worshiper who participates in the day-long ceremony is rewarded with a vision from the All-Seeing. Beneficiaries of such visions are expected to act in accordance with this prescient knowledge or risk Savras's wrath.
History and Relationships Savras was a long ago god of Arcane spell casters in the South who shared much of the same portfolio as Azuth: mages in the service of Mystra. The two contended before the Dawn Cataclysm, and Savras fell, although h is church claims he did so deliberatly after having forseen the future. Azuth became th eone deity of wizards, and the All-Seeing's essence was imprisoned in a staff of Azuth's construction. Recently Azuth freed Savras after extracting an Oath of Fealty, although Savras resents his position. He is largerly indifferent to the actions of Velsharoon, and spends the bulk of his effors unmasking the lies of Cyric. The All-Seeing seems unsurprised by Shar's actions of late and bitterly opposes her use of the Shadow Weave to disrupt the efficacy of his divinations.
Dogma The blindness of mortals is the origin of all folly. Search for the truth in all things great and small and conceal nothing. Speak only the truth, for lies and misdirection, even for benign motives, are the root of all sorrow. Be not paralyzed by indecision, but take no action without analyzing the implications. hasty actions and decisions are rarely more beneficial than well thought out strategies that are revised as necessary. Mortals who employ only their two common eyes are essentially blind. Savras provides the third blessed eye, allowing both foresight and hindsight, so that mortals can access the omniscience of the gods. It is not wrong to use the knowledge that Savras gives to help yourself and your church, but caution should be employed in furtering the goals of others, as part of their agenda may be hidden. Seek for the hidden motives before you act, and damage not the whole of the realm in which you live out your mortal life.

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