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Unapproachable East - Thesk

Races

To ensure the full respect of the Thesk canon, the Dungeon Masters have decided to restrict to DM approval a few subraces. To play one of the DM races players must submit an application for their character. Also some races might have been modified script-wise, we recommend to read carefully this section and the DM announcements in the forums. For further informations on the supported races please consult the Neverwinter Nights 2 manual.

Human

Humans are by far the most populous and versatile race on Faerûn. Thesk is the melting pot of the East, where many different human ethnicities come together and work side by side. These different ethnicities do not affect gameplay.

Damaran

Most of the humans of Thesk are descended from the Damarans who came from Impiltur, although they have long mingled with the Rashemi, Nars, and Mulan who also dwell in Thesk. Damarans are of moderate height and build, with skin ranging from tawny to fair. Their eye color varies widely, but brown is the most common, and their hair is usually straight brown or black.

Mulan

Mulhorandi blood runs thick in the veins of the Mulan. These are the descendants of renegades who rebelled against the Muhorandi Empire and founded Thay. They look at other ethnicities as inferior to their own, for example, it is illegal for any Red Wizard to take on an apprentice of other than Mulan blood. Their numbers in Thesk aren't large, but Thay, its neighbor to the south, casts a long shadow. Some Mulan still venerate the Mulhorandi pantheon. Mulan are generally tall, slim, and sallow-skinned with eyes of hazel or brown. They lack much body hair, and many, including all nobles, shave any hair that they do have. Hair color on an unshaved Mulan ranges from black to dark brown.

Tuigan

When the Tuigan Horde was defeated, not all the Tuigans returned home. Some settled down in Thesk. Most of these have little to no education, but they are sharp. Others refused to give up their violent ways and have become bandits. These nomadic tribesmen originally came from the Endless Wastes that lie to the east between Thesk and Shou Lung. Tuigans worship Akadi, Grumbar, and several beast totems. They have yellowish-bronze skin with black hair and broad, flat features.

Shou

Far beyond the Endless Wastes to the east lies the great empire of Shou Lung in the distant lands of Kara-Tur. Many of the Shou currently living in Thesk were either slaves of the Tuigan Horde or refugees from their attacks. Others came with the long caravans of merchant wagons that travel along the Golden Way. These foreigners congregate in districts of their own in the cities of Thesk. They worship their own deities known as the Celestial Bureaucracy. Most Shou are fighters, monks, rangers, rogues, or sorcerers. The other classes of Faerûn are foreign to their culture. Shou have yellowish-bronze skin, black hair, and broad, flat features.

Planetouched

Aasimar (requires DM approval)

An Aasimar is a human with the legacy of a celestial being or even a deity in its ancestry. Most Aasimar in Faerûn are derived from the deities of Mulhorand, many of whom left that country in search of a destiny not tied to their ancestry. Aasimar look human except for one distinguishing feature related to their unusual ancestor, such as golden eyes, silver hair, emerald skin, pearly opalescent eyes, powerful ringing voice, brilliant topaz eyes, or silvery or golden skin.

Tiefling (requires DM approval)

Tieflings are the distant descendants of a human and some evil outsider, such as a demon, devil, or servant of an evil deity. Most Faerûnian tieflings come from bloodlines originating in Mulhorand and Thay, many leaving the region to seek their own destiny. Tieflings look human except for one or two distinguishing features related to their unusual ancestor, such as small horns, fangs, a forked tongue, glowing red eyes, cat eyes, goatlike legs, hooves, a tail, red skin, blue skin, skin that is hot to the touch, or the smell of brimstone.

Air Genasi (requires DM approval)

Air genasi see themselves as the inheritors of the sky, the wind, and the very air of the world. They appear mostly human, with one or two unusual traits reflecting their quasi-elemental nature, such as a light blue color to their skin or hair, a slight breeze in their presence at all times, or flesh that is cool to the touch.

Earth Genasi (requires DM approval)

Earth genasi are slow to act, ponderous in thought, and set in their ways. At rare occations earth genasi can be seen comming down from the Dragon Jaw Mountains. They appear mostly human, with one or two unusual traits reflecting their quasi-elemental nature, such as earthlike skin, rough facial features, or eyes like black pits.

Fire Genasi (requires DM approval)

Fire genasi are hot-blooded and quick to anger, proud and unafraid to take action. They appear mostly human, with one or two unusual traits reflecting their quasi-elemental nature, such as skin the color of burnt coal, red hair that waves like flames, or eyes that glow when the genasi is angry.

Water Genasi (requires DM approval)

Water genasi are patient and slow to change, preferring to wear away opposition slowly, but are capable of great violence in extreme situations. Living in coastal regions they appear mostly human, with one or two unusual traits reflecting their quasi-elemental nature, such as lightly scaled skin, clammy flesh, blue-green skin or hair, or hair that waves as if underwater.

Elf

Moon Elf

The most common of the elven subraces on Faerûn, the Moon Elves have fair skin, sometimes tinged with blue, blue or green eyes with gold flecks, and silver-white, black, or blue hair. There aren't many Moon Elf communities near Thesk, the closest populations of elves are found in the Dalelands. They worship all the goodly elven gods, believing Angharradh and Corellon Larethian to be equal in power.

Sun Elf

The magority of Faerûn's sun elves live on Evermeet, having abandoned what remained of their ancient realms after the falls of Illefarn and Cormanthyr. Only now are they starting to return to the mainland. Sun elves have bronze skin, eyes of green or gold, and hair of golden blond, copper, or black.

Wood Elf

North of Telflamm, the Great Dale's Forest of Lethyr is home to several villages of secretive wood elves. They hold a particular reverence for Solonor Thelandira and Rillifane Rallathil. Wood Elves have coppery skin tinged with green; brown, green, or hazel eyes; and brown, black, or occasionally blond or coppery red hair.

Wild Elf

The wild elves were always close to nature, even more so than other elves, but they have forgotten many of the high arts and lore of their people, choosing stealth and survival over building and book learning. Wild elves are stocky and strongly built for elves. They have been known to excist deep in the Forest of Lethyr and south of the Dragon Jaw Mountains. Their skin tends to be dark brown, and their hair ranges from black to light brown, lightening to silvery white with age.

Drow (requires DM approval)

The evil Drow dwell in the Underdark, deep below the surface of Faerûn. Phaundakulzan, one of the ten segments of the Drow city of Undrek'Thoz, lies underneath Thesk. The Drow worship their own pantheon of deities with Lolth being the chief among them. They have black skin, blood-red eyes, and stark white or pale yellow hair.

Half-Drow (requires DM approval)

Half-drow are often just as dark-hearted as their elven parents, but with a bitter resentment that comes from knowing that they are considered second-class members of drow society. Despite this, good half-drow are much less rare than good drow. Most of the Half-Drow in the region can be found close to Thay. Half-drow have dusky skin, silver or white hair, and a broad range of eye colors.

Dwarf

Shield Dwarf

The most common type of dwarf, the shield dwarf communities nearest to Thesk lie underneath the Earthspur and Earthfast Mountains in Impiltur to the west. When the Tuigan Horde invaded Thesk, these dwarves sent a force 2000 strong led by Torg mac Cei to aid the Alliance. Their skin is fair or lightly tanned, their eyes are usually green or silvered blue, and they wear their hair long with carefully groomed beards and mustaches, its color ranges from light brown to red, fading to white with age.

Gold Dwarf

Most gold dwarves hail from their ancestral home in the Great Rift, but outposts can be found in Unther and Vilhon Reach. Nearer to Thesk, in the Firepeaks of the Endless Wastes, lies the small gold dwarf kingdom of Siremun. Gold dwarves worship Moradin and Berronar. Their skin is light brown or deeply tanned, their eyes are usually brown or hazel, and they wear their hair long and have carefully groomed beards and mustaches, its color ranging from black to gray or brown, fading to gray with age.

Gray Dwarf (Duergar) (requires DM approval)

The Duergar settlement of Fraaszummdin, or Steederhome, lies in the Underdark to the east of Thesk, under the Sunrise Mountains of northern Thay. A few exiles from Fraaszummdin have become part of the gold dwarf kingdom of Siremun, earning rare acceptance from their kin. They tend to be evil and consumed with bitterness. They worship Laduguer and Deep Duerra. Their skin is light or dark gray, their eyes are dull black, and they are usually bald with long gray beards and mustaches.

Gnome

Rock Gnome

Rock Gnomes are the gnomes most people are familiar with. Dozen of rock gnome glans live in the Dragonjaw Mountains in Southwestern Thesk. They cultivate narrow terraces that cling to the steep slopes and are miners of great skill. They are reclusive and ambush anyone they suspect is a Red Wizard. Rock Gnomes' skin comes in many different shades of brown and their hair tends to be gray or white.

Deep Gnome (Svirfneblin) (requires DM approval)

Svirfneblins live deep in the Underdark, where their life is hard and they have grown suspicious of outsiders. Their patron deity is Callarduran Smoothhands. Their skin is either mottled gray or dun-colored, their eyes are dark gray or black, and female hair is the same color as her eyes while males are entirely bald and beardless.

Halfling

Lightfoot Halfling

Lightfoot Halflings are the most familiar halflings in Faerûn primarily because they are the most numerous and widely traveled of their kin. Nearly every human community of any size has at least a few halfling residents and Telfalmm is no exception. The halflings' name for their race is the Hin, although most accept "halfling" with a shrug and a smile.

Strongheart Halfling

Strongheart Halflings, like all halflings, are native to Luiren, but they have elected to remain in their homeland instead of settling other lands, becoming more organized and industrious than their easygoing cousins. The god Avoreen is popular among Strongheart Hin.

Half-Elf

While most half-elves are the product of one human and one elven parent, south of Thesk lies the Yuirwood of Aglarond, home to the largest concentration of half-elves in all of Faerûn, with half-elven communities that go back for generations. Most of these half-elves descended from Wild Elves and have coppery skin, sometimes with a greenish tinge, their eyes tend to be gold-flecked, and their hair is black or blond.

Half-Orc

When the Tuigan Horde invaded Thesk, the Zhentarim contributed Orcs units to the Alliance, but decided to leave them stationed in Thesk after the Horde was defeated. The people of Thesk have grudgingly accepted these new residents, and their tolerance has drawn even more orcs and half-orcs to Thesk. Their skin tends to be gray with green or even purple undertones.

Gray orcs are nomads. They dwell in remote, desolate corners of northeast Faerûn and eke out a meager existence, traveling along traditional migratory routes between established campsites and favorite caves as the seasons change… The gray orcs are zealots, and the word of their tribal clerics is law. Clerics from other tribes are usually viewed as heretics, despite the fact that both tribes likely worship the same deity in the same manner.

Yuan-Ti Pureblood (requires DM approval)

The Yuan-ti are descended from humans whose bloodlines have been mingled with those of snakes. Their evil, cunning, and ruthlessness is legendary. Yuan-ti constantly scheme to advance their own dark agendas. They are calculating and suave enough to form alliances with other evil creatures when necessary, but they always put their own interests first. Yuan-ti that can pass for humans with suitable clothing, cosmetics, and magic are known as purebloods. These creatures are usually charged with infiltrating humanoid societies and managing covert operations that require direct contact with humans.

Last Update: 2009-03-02 11:48:55



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